Majority of people think online gaming involves betting, gambling: Survey

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Majority of people think online gaming involves betting, gambling: Survey

A majority of people view fantasy sports as online gaming that involves wagering, betting, and gambling, a survey by online platform LocalCircles said. The survey on online gaming conducted by LocalCircles found that 91 percent of the respondents want a ban on pesky SMSes that promote online and fantasy games.

“While the Supreme Court has upheld its position and the position of the Punjab High Court in 2017 and ruled that fantasy sports are a game of skill, the public view continues to differ,” the report said.

In response to a question on “should online fantasy sports be considered as online gaming that involves wagering, betting, and gambling,” nearly 2 out of 3 respondents chose “yes,” 14 percent stated “no,” and the remaining 21 percent gave no clear response.

“In effect, for 65 percent of the 9,507 respondents, online fantasy sports is akin to gambling, wagering, or a game of chance with risks in contrast to the position of the Supreme Court,” the report said.

LocalCircles said that the nationwide survey received over 33,000 responses from citizens located in 322 districts of India while the number of responses varied from question to question.

Around 68 percent of respondents were men while 38 percent were women.

Around 91 percent of the 11,994 respondents want the spam messages sent by the “fantasy game platforms asking them to create a team for a fee and win money with no warnings” completely banned.

Around 54 percent of the 12,602 respondents said that there should be a limit on losses in the range of Rs 50 to 500 per game for online and fantasy gaming “if the state governments fail to ban them.”

The survey was conducted between June 1-November 15, LocalCircles said.

A KPMG report has projected that the number of India’s online gamers is expected to jump from 43.3 crore in FY21 to 65.7 crore by FY25. The revenue of the online gaming industry stood at Rs 13,600 crore to which casual gamers contributed Rs 6,020 crore in FY21.

The revenue level of the Indian online gaming industry is expected to increase to Rs 29,000 crore with casual gamers contributing Rs 16,900 crore by FY25, according to KPMG.

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